Carnegie Mellon UniversityPittsburgh
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Semiotic Technologies

Semiotic Technologies provides a safe, adaptable, virtual environment for individualized group training and development.

Typically scoffed at, training time is faulted for methods that are neither engaging nor effective. We use the power of interactive game technology to significantly increase decision making skill and magnify content retention in the light of real-world scenarios and pressure.

Today we work with a new generation of employee and performance expectations. Faster. Smarter. Global. Interactive. Whether the corporate office or the hospital bedside, big box outlet or downtown boutique, it is a world of rapid change, instant communication and tremendous competitive challenge.

We all know the press given to electronic games: hours "wasted," evil sanctioned, revenue twice the film industry, an age demographic between 15 and 35. There is little doubt about the impact of the new age of digital games. Could that power not be turned to positively impact the workplace?

Semiotic Technologies makes Game-Based Learning Environments that simulate real-world problems and proven solutions. Trainees are engaged beyond merely information intake by "learning through doing;" they are engrossed in consequence-driven and, therefore, active learning.


Semiotic Team:

  • Todd Waits
    ETC Alumni, CEO and Founder -
  • Evan Miller
    ETC Student, Art Director and Founder -
  • Stephen Calender
    ETC Student, Chief Engine Architect -



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